Review Mario and Luigi: Partners in time (NDS)

DOUBLE THE CHARACTERS, DOUBLE THE FUN

The formula of the turn based RPG’s is a genre that usually gives many joys to Nintendo and more after demonstrating that these mechanics can be dynamized so complexly that can make a supposedly boring genre into something fun. Will Nintendo have achieved it once again? Keep reading this analysis and you will see.

BREAKING CLICHES

The return to the past has always been a widely used resource, especially in the cinematographic narrative. Who doesn’t remember movies like the great Back to future or the new Avengers: Endgame movie. This topic has always been discussed and Nintendo was not going to be left behind.

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Mario and Luigi: Partners in time is a story based on that concept, so fixing and changing things in the past so that the future is is going to be our goal. Princess Peach has been kidnapped once again, of course, and taken to the past. Mario and Luigi have to rescue her and for that they will have to travel in time to the past and meet with their young ones, find a solution to such a trauma and succeed on their duty, although I think that the Princess is so used to this fact that it would not surprise me that in the next Nintendo adventure she will make it even easier.

ALL THE COLOURS OF THE PALETTE

Nintendo DS has always been a console that has shown that graphics are not everything. A double screen, with a useful touch screen, and a microphone are its best weapons. But we must admit that Nintendo always knows how to get the best out of it. This time the graphics are not a section that stands out in excess. Very similar to the graphics already seen in the previous installment (Mario and Luigi: Superstar saga), Partners in time is a colorful and pleasant game to look at. The nice visuals and curious kinematics make the game stand out in a remarkable way. The design of character is somehow a bit childish, but consistent with its theme. We will not forget that we will be able to enjoy the sympathy of the “babies” and that is a very big plus.

DON’T STOP THE RHYTMN

A smart soundtrack? Frantic rhythms? Let’s not fool ourselves. The game will be accompanied by a lively and fresh soundtrack, something that we are already quite used to, but it is not the panacea. In fact, in each of the fights we will find the same sound routine. Fresh and fun but, after listening for more than 15 hours to it, you can end up a bit saturated.

Yes, it is true that the sound effects of the different skills that our main characters will use are not only positive, but also very useful since they will help us deal more powerful blows and destroy our enemies in an easier way, but being so repetitive can get tiring.

SYNCHRONY

That is what this game is about. Being able to strategically hit our enemies to defeat them. It is the most prominent part of the title. Its striking mechanics shine: varied, complex and fun. The use of various elements facilitates the advancement of the game, but in general they are not entirely necessary. Just dodging and hitting at the exact moment will be enough to defeat all our enemies. Although you always enjoy using ultra destructive elements that greatly energize the game, right?

The mentioned mechanics not only do not become repetitive, but they improve as time goes by. The use of the babies is the most complex ones. We have hammers, combos, items and enemies with very funny abilities.

CONCLUSION

This game has aged like good wine: with a good flavour and many doses of sentimentalism. If you don’t know it, don’t hesitate and give it a good chance. It is not necessary to kill all the enemies, but it will help you in the arduous final fights. The charisma of the characters is undeniable: with a Professor Fesor who puts a spark of ingenuity that will always suit a game of these characteristics.


THE BEST:

– VERY FUN HISTORY
– IMPOLUTE PLAYFULNESS
– THE CHARM OF THE CHARACTERS

THE WORST:

– IN OCCASIONS IT CAN RESULT A BIT REPETITIVE

 

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